Friday, April 10, 2015

Video games may not actually cause violence OR stupidity - yeah, I said it.

Video games are the epicenter of almost every individuals childhood, from Final Fantasy to Crash Bandicoot to Spyro, it all started somewhere. As we think back to those times while wiping away a stray tear in remembrance of our childhood, lets look to the now, and how the very foundation of our creativity and imagination is being slammed for causing violence and stupidity. These accusations may not be as true as most parents and other "adults" like to think, according to studies, and I would like to prove this.



           When most people think of video games they can instantly revert back to some very heartfelt memories that took place during their childhood, like those nights that were spent playing Final Fantasy instead of doing homework, or putting puzzles together and overcoming what seems like impossible odds in Crash Bandicoot, and even today with matches set up with friends to PWN everyone else in a map of Call of Duty. Whatever game you think of, you are usually hit with waves of nostalgia that shaped your childhood in a way nothing else has, and are still shaping your memories formed to this day. Your parents may not have approved with their – what seemed like at the time – constant repetition of, “Maybe you should turn it off for a bit and go outside,” which would elicit a response such as, “WHY DON’T YOU CARE ABOUT MY HAPPINESS?” Well, maybe that was just me, but you get the picture I’m painting. What is interesting is that it’s not just parents that are saying video game hours need to be cut back, in fact a lot of people have this same theory. What seems to be an underlying theme with this ideology is that video games, with emphasis on violent games, are causing real world violence in today’s society, and there are accusations that video games cause deficits in intellectual improvement. Though there is some research that goes along with these ideas, there is more research on how video games improve intellect and help us more than anything, and how minimizing people’s ability to play violent video games is related to free speech.
Evolution of the video game
            In the 70’s home video games were introduced to the world, as opposed to the traditional arcade games that came before the sit down console. Systematic games started out fairly simple, with pixelated graphics and minimalist design set up and virtually no sound effects. As time went on more effort was put into video game software and it has progressed substantially, there has been a reduction in pixel size to make a perfectly smooth setting for the game, and sound was added, finally. Today, we see games that look almost real and have realistic feeling storylines, and they are increasingly interactive for the player to experience. Due to the fact that the games are compatible with multiple options for consoles it allows you to choose based on your personal preference of system. Gaming is increasing in its popularity based on the technological advances that it has undergone over the past few decades. There is a rise in who is playing and the amount of time spent playing due to the complexity of the games that are being produced. There is no wonder as to why people are spending more and more time in front of a television due to all of the advancements.

http://www.videogamer.com/ps3/the_last_of_us/screenshot-14.html

What do video games actually do for us?

            With video games there is the constant challenge of the unknown. It keeps you guessing and wondering what will happen next, “What puzzle will I have to solve in order to complete this level of the game?” is a question often asked by someone gaming. That is the beauty of games, they are unpredictable and mentally challenging, sometimes even physically challenging. With consoles like the Wii, you can enjoy almost life-like actions with a move of the controller, taking the concept of an arcade game and advancing it a bit to meet new age standards. So how exactly does doing the motion of hitting a tennis ball help us in the real world? As Marc Prensky said, people who practice something over and over typically get better at it. Meaning that if you were to play the tennis game on the Wii repeatedly for some time, you could go into a tennis court with no prior experience and have a basic idea of how to hit a tennis ball with a racket, possibly even a better understand than someone who has not had any practice at all. It is merely a real world application that actually works.
            Academically speaking, there are many video games that aren’t just about violence and death, though these are factors in some games, there is usually also an underlying theme of information and critical thinking problems. For instance, if I go in guns blazing, the outcome could potentially be worse than if I went stealthily through this mission. There are other examples that are more thought oriented, like with Plague if you start the virus in a certain country you have to factor in population and surrounding countries in order to effectively spread the virus at the rapid rate you want to win the game. Like Lee Wilson said, players are challenged to tackle deeply nested problems, and there are multiple paths to success. It is a matter of the game, and your interests that fuel what you learn and how applicable it is to real world situations. 
 https://www.youtube.com/watch?v=8DxG858XyIEhttp://technoboombox.blogspot.com/2012/12/meme-collection.html
 Do video games actually cause violence?

            There are studies that do suggest certain violent video games can increase a person’s violent acts in the real world. In a research study on teen aggression in relation to violent video games, only immediately after viewing or playing a violent video game there was increased aggression. Whether or not the aggression continued to persist after is not stated. In another study done on kids who play violent video games they also claimed the same results occurred. That, “kids who played more violent video games "changed over the school year to become more verbally aggressive, more physically aggressive, and less helpful to others.” Based on another opposing research study done, a group of men were studied after playing a video game for a certain amount of time and the results showed that the aggression that was there goes away after a week of no game play. What this study is telling us is that yes, aggression appears in the brain, but it does not remain there forever and it doesn’t cause them to act violently. Their brains were activated by being involved in the violent video game, as anyone is with violent movies, or witnessing aggressive acts. Other factors are also required to say that video games directly cause violence, such as the personal background of the individual, emotional status, and mental state. Violence cannot be directly pinpointed on video games, there isn’t enough evidence to do so.
            With recent school shootings and other violent acts occurring, the public wants to pin these actions on something and because some video games promote violence in their games, it seems the most logical, but with evidence from research we can see that the violence is not always prevalent, and even witnessing violent acts can reduce a person’s need to be violent because they are given the opportunity to relieve that pressure in a violent video game.

So, what does this mean?

            Video games are a format of media, they allow you to interact and makes decisions that are emotional and taxing on your morality at times. What I mean by a form of media is that video games are in the same construct as books, or television. When the idea arises to want to restrict video games you are simply trying to take away the First Amendment of American citizens. Much like what Daniel Greenberg, a game designer said, “It seems clear to me that violent video games deserve at least as much constitutional protection as other forms of media that would not be restricted under this law, such as violent books and violent movies.” Video games are a form of art, there is too large of a fan base to simply try and restrict video games completely. From the studies above, it shows that video games aren’t causing too much damage, in fact just the opposite.
                 Video games are a fun hobby, they don’t have to always be about killing or being killed. They are educational, they matter, and they teach us things to apply in the real world. Basically, you should play any type of video game you want, don’t let the haters bring you down. After all, it is your right to play.
http://venturebeat.com/community/2013/01/06/video-games-violence-and-religious-identity/
               

12 comments:

  1. I really enjoyed reading your blog. Having grown up with my brother being an avid game player and I not venturing into video games, this post was very compelling. However, I felt the title of this blog was a little misleading, since the majority of the paper is not on violence from video games. On the other hand, your argument about playing being a first amendment right was beneficial to your argument. I totally agree that if you ban playing violent video games then you would need to prohibit violent books or movies. I am curious on what specifies a violent video game. Overall, I learned a lot from you post.

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  2. This blog was an interesting one. I found playing video games to be one of my many hobbies and I do play with my friends a lot of the time. I think it is true that certain video games do cause aggression (Call of Duty, Grand Theft Auto, etc) since I have witnessed it. But, this is why they rate video games like, M for Mature, T for Teen, and E for Everyone so they can be played responsibly by the correct age groups. They also list criteria like, mild or extreme violence, or mild language, etc. Also, I do believe that certain video games can be very educational tool, even at a young age. But, this fun activity can be addictive at a young age and can stay addictive through life, which is why parents should have video games be a privilege and not a right. By regulating video games there would be less risk for students to be violent and aggressive that could possibly be the motive behind a school shooting.

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  3. I agree with your post right off the bat, but you were able to put forth several ideas that hadn't crossed my mind. It seems that too often in this time and place, we want to fix the underlying issues of society with quick "band-aid" fixes and pray that they stick. If we are really intent on lessening the violence in our society, we need to look at much deeper issues, one's that won't be fixed by simply blaming video games for all of our woes. As you pointed out there is no real correlation between the amount of video games played and any violence that might ensue. Blaming the latest trends is nothing new though. The Romans thought Greek culture was making them soft, Elvis was blamed for inciting juvenile delinquency, and video games today are being demonized by people who haven't grown up with them. Its a knee jerk reaction to a problem that runs much deeper than any video game could go. Your post highlighted some of the key points of this debate and hopefully it will allow others to make a decision based upon the evidence.

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  4. I knew someone would write about this topic. It's a good one! I agree with your post. This debate isn't that much of an issue but it is still an issue for some families. Most people, mainly adults, think that video games are dumb and a waste of time. They consider them lazy. Or bad for the mind. But really, video games require some unique and special skill to master them. It isn't easy to play a lot of video games that are out there today. Something that bugs me is when people complain about video games causing violence in our world. I don't think its video games that cause violence. If you think some video games are too graphic or violent, it is why there are ratings on all video games. M for Mature and T for teen and E for Everyone. If you think they are too violent don't but video games that have an M rating. I think video games are a fun hobby to do in free time. Good blog post, very interesting!

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  5. I may or may not be slightly biased because I have played my fair share of video games in my life, but I completely agree with you. Video games do not cause someone to randomly become violent and actually do something in real life. The ones you see on television that do so probably had some sort of mental disorder prior to their acts of violence. I liked your point about how video games should be protected just like violent movies or books. I had never thought about it this way. I agree videogames are a fun and relaxing time where you can interact with friends that are far away or learn new information. All in all, just because I have played Assassins Creed does not mean I am going to be an assassin and start climbing buildings and doing aerial assassinations. Good job.

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  6. This was a great read, coming from an avid video game player i thoroughly enjoyed reading your input. I agree with a lot of things you said. One of the things i did want to comment on though is the violence. I do not truly believe that video games cause violence but one thing to note is that in today's society particularly the younger generation get so wrapped up into what they are playing they almost tend to forget that it is a video game and not real life. However, if the cause of violence is due to video games we need to rethink what is broadcast by the media throughout our homes.

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  7. I agree with your post 100%. I was raised on the Halo franchise and I like to think I'm no more violent than the average Joe. I believe people who decry video games as a cause for violent behavior in youth are the same type of people who think that listening to heavy metal makes one inclined to go out and shoot a bunch of people. I've found that if I'm particularly frustrated or had a bad day, a few levels of Halo actually does more to calm me down than anything else I've tried. If video game's opponents want to argue that they cause violence, why don't they argue that people like Paris Hilton or Kim Kardashian cause teenage girls to be promiscuous and have loose morals?

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  8. I loved this post. I am an avid video game player and it never crossed my mind that I should do what the video game was. I was taught at a young age that video games are fake just like movies. I do think they can cause violence but I feel society needs to put the blame on something to explain school shootings, or explain murders. Yet in reality, millions of these games are sold every year and there are adults that play these games constantly. Rather than worrying about the games maybe worry about the age because I don't think a 10 year old should be playing call of duty but I also don't think a 10 year old should be watching MTV because that is not real life either. It is a made up fantasy just like a video game. So I think the real question is where do we draw the line.

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  9. Your post was very entertaining to read, I found it hilariously true. These days everyone seems to be growing up playing video games whether we like it or not. I agree that video games do not cause people to be violent, that's like saying that holding a gun in your hand will make you a mass murderer. At the end of the day shooting a pixel soldier with a pixel gun doesn't make you a murderer. Even if a parent doesn't like their kids playing a certain game there are plenty others that I'm sure they could find appropriate, maybe even educational in a way. I think its ridiculous that the public has been blaming video games for violent actions.

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  11. I agree with you that video games do not make a person violent, like the game he or she is playing. There are some video games that are not of my liking, but overall, I like playing video games (even though I do not play that many). It helps me feel a little relaxed when I have been a little stressed. And it is fun when playing with friends.
    It is very true that a person does not become violent just by playing violent video games. I has to do a lot more with the environment the person is in, and his or her state of mind. Everybody is different in their beings and just because a person who is violent, makes serious damage and has been known to play violent video games, does not make all gamers like that.

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  12. I know others have said this already, but your post out of what I read was definitely one of the most entertaining. I agree with you that video games do not cause its players to react violently or aggressive. I'm pretty sure most video game players are smart enough to know the difference of what they are playing versus what they are doing in the real life. I'm not going to lie, but as a kid I played some pretty violent games that desensitized me to violence, but that didn't make me go out and start doing what I was playing. It is dumb to think that video games are the cause for all the violent actions that have occurred.

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